Friday, 4 December 2009

The graphical debate pops it's head up again!!


Ever since the release of the Wii there has been a debate of graphics vs gameplay. The Wii owners will argue that it's the way you play the game that makes the machine relevant, while the 'next gen' contingent claim that graphics help to suck you into the game.

To some extent I agree with both of these statements, but lately I have been pondering this debate more.

Y'see, Codemasters are the source of my musings. I have always loved Codies right from the C64 days of BMX Simulator and the Dizzy series but I have started to get a little disappointed with them of late. The problem comes with this current gen of machines and in particular their Wii releases. The problem started with Dirt 2. As a big Dirt fan on the 360 I was really looking forward to applying some Wii steering wheel loveliness to the hardcore rallying action. Things looked promising as this is a driving game and Codies do some of the best road based games of recent years. Games like TOCA Touring Cars on the original Playstation, Race Driver on PS2 and Grid on 360 have proved that for high speed thrills you can rely on Codemasters to produce the goods.........until now.

Put simply, Dirt 2 on Wii turned out to be a complete dogs dinner!! Codemasters decided to hand development rights over to Sumo Digital rather than develop in house which didn't exactly go according to plan. Graphically the game was average, and before I hear the cries of "THE WII ISN'T ABOUT GRAPHICS" I agree. The problem is I love using the cockpit view in racing games, I find it the most exciting way to play, so for this game to omit the cockpit view completely is terrible! Just to get this into perspective, TOCA Touring Cars on PS1 managed to have a cockpit view, PS1 FOR CRYING OUT LOUD!! I have also seen what Sumo can do with Outrun 2 on the original XBox, it's gorgeous! This isn't a case of the Wii having less power, this is a case of developers being lazy! All of this may have been forgiven if the motion controls worked but the steering couldn't keep up with the pace of cornering needed in the race. Overall a massive disappointment.

So now Sumo are at it again, this time with a massive F1 license. This game at least ticks most of the boxes, the steering controls are spot on and it has the cockpit view I wanted. It's fairly smooth and chugs along at a blistering pace. So far so good then, but why are the graphics poor again? Luckily this doesn't seem to detract from the gameplay which is the most important thing, but don't devs think that Wii owners are worth the extra effort? I can't help feeling that after all this time some developers have still got the mental attitude of "Wii owners don't care about visuals because they didn't buy a PS3, let's cut the development budget".

From what I've played I love F1 2009 and I'm certainly going to buy it, but by doing so am I condoning lazy visuals? Am I proving them right? Do we deserve great controls, great games and great visuals all at the same time?

Answers on a postcard...............


1 comment:

Anonymous said...

That's an interesting blog. Is it laziness by Sumo or that the dev isn't as skilled with the Wii system compared to Microsoft's systems? Same with Codies. unskilled or inexperienced staff can have devastating effects on the final games compared with the original idea.