Wednesday, 27 August 2008

Indy, Why Does The Floor Move?

I've been playing through LEGO Indiana Jones recently, which incidentally is quite a fun game if a little too easy for the most part. If you liked LEGO Star Wars you'll like this but a bit less. One thing that makes some of the sections tricky isn't something that should be there at all though and it's a problem common to a number of platformers since moving to 3D. It's made even worse here though because of the very limited control you have over the camera. The problem is judging where you're going to land when jumping. Pin point accuracy generally isn't needed throughout the game but on the few occasions it is, it's bloody frustrating repeating bits over and over again through no real fault of your own.

One section in particular with stone rotating columns you need to climb to collect a gold chest had me turning the air blue. To be fair this room can be avoided unless you're going for the 100%, but to make a section so tricky purely because it's so hard to tell how deep you are in the screen is something that should never make it through testing, and it's certainly something Traveller's Tales need to be watchful of in future games like Batman if the series is to keep its charm.

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