Thursday 8 April 2010

Let the motion gaming battle commence

Motion gaming is hardly a new development. Give Nintendo the credit it deserves. The Wii was very much the Last Chance Saloon for Nintendo, at least as far as releasing full blown consoles go. The company knew that it simply couldn't compete on the same technical level as the other consoles on the market, and Nintendo had to think laterally about where to take their new console.

Behold, one motion controller later and a massive new casual gaming audience tapped into, the rest as they say is history.

Inevitably, Sony and Microsoft have now decided that they fancy a slice of the casual gaming pie. This move will always prompt the familiar fanboy reactions from all camps. Trawling through the numerous gaming forums on the internet shows all of the usual responses to the decision. Wii owners shouting "Sony and Microsoft can't think of anything new", or "they've already chosen which direction to take their console, they should stick with it". The level of anger never ceases to amaze me when gamers try to defend their beloved console.

In truth I find these reactions somewhat bizarre. Why do they feel the need to defend their chosen consoles so vigorously? I can only deduce that it's because they find the other machines as some kind of threat, or are they in denial? On a subconscious level do they actually think that the Wii isn't quite as good as they want to believe? Or maybe it's simply because they've seen the tech that Sony and Microsoft are developing and they're scared that Wii owners are suddenly going to say "wow, Sony have motion controls now and it's in HD!!!! Quick love, get on the internet and bring up eBay, I'm going to sell this bad boy!!". Hardly a realistic assumption is it? On the other hand 360 and PS3 owners alike look down on Wii and try to claim that it's not a real console. It must be hard for these people knowing that the Wii has outsold them all despite it's last generation 480p resolution graphics. Just try claiming to them that graphics aren't everything. WOW!! You'll be shot down in flames in an instant as a "poor, can't afford a real console, casual gaming" moron who doesn't know anything about gaming. Well, I've only been playing for 25 years, what would I know eh?

So what about this new motion controller tech? Well, Sony have the Playstation Move. Initial impressions of the device for me are mixed. Let's make one thing clear, it's a bit of a Wiimote clone. They can spin the details as much as they like, they can claim it's "more than a Wiimote", but sticking a couple of glowing balls on the top doesn't make it brand spanking new. An Ann Summers 'toy' yes, but new? Okay, it does feature some enhancements over the Wiimote such as use of the coloured globes to help track movement and height rather than the Wiimotes old fashioned infra-red method. The globes also change colour depending on player's surroundings to ensure that the PS Move is easily seen. This new technology also means that the movement won't be lost should someone walk in front of the TV. Very nice. And from the demos that have been shown so far it looks as though it does transfer player movements brilliantly, but it IS still a Wiimote with some new technology thrown in. Don't get me wrong, I'm not knocking it, the Wiimote works well and is proven. Fair play to Sony for following suit, just don't dress it up as some sort of revolutionary gaming device because the gaming public aren't stupid, they can see through the PR bulls**t.

Microsoft have taken a rather different approach to the motion gaming/family ethos. Project Natal as it is known doesn't feature a controller at all. "You are the controller" the trailer says. Initial impressions are very impressive with a Natal version of Burnout getting a very positive response, Natal seemingly being able to track even the finest movements. So that's it then, Microsoft have managed the holy grail that is full body motion capture. The gaming world has no limits. Freedom in gaming it seems is a reality. Hold on though, let's take a step back for a second and take a long hard look. There are no buttons on Natal and this surely has to cause some issues. Let's take the game of football as an example. The trailer touches on this genre of game with a penalty shootout. Fair enough, but what happens if you want to play a conventional football game? How do you control it? In a third person view? How do you run? Jogging around your lounge can't be right surely, especially as you will need to be looking at the TV at all times. FPS games are another difficult genre. You can point your imaginary gun at the TV, turn on the spot and shoot (ala Wii), but how do you walk? Stamping your feet? No thanks. It seems to me that whilst Natal seems to offer new found freedom, it also seems to be marred by a new found restriction.
It's obviously too early to tell how Microsoft are proposing to overcome such issues and I have no doubt they have something planned. Maybe they are choosing to ignore these genres altogether, instead opting for the conventional controller should a player want to indulge in that kind of game.

Those that know me will also know that I am a 360 and Wii owner and don't really have a bias towards any one console. A good game is a good game, a good peripheral is a good peripheral regardless of the system it is on. To me the PS Move is showing the most potential for the new motion controllers. Rip off or no rip off, the PS Move seems to offer the most flexibility with a balance of motion controls if you want to get active, or the buttons for the times when you want to be a couch potato.

Truth is nobody really knows what impact the new motion controllers will have for the future of all three consoles. God knows, the Wii and it's family friendly nature has made it damn difficult to predict. One thing is for certain though, it's certainly going to be interesting watching it all unfold this Autumn at the proposed release dates.

Just please don't let us drown in games like 'Family House Babysitting Party 13'......please!!

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